With Ari’s help, Rumi must realign the Constellation Crystals in each of Alariya’s three Star Temples to give Ari enough power to wake everyone up. However, as the world decayed over time, the ancient temples that focused the power of the stars began to crumble leaving the world’s goddess, Ari, with only enough power to wake up one young hero, Rumi. Soothsayers foresaw a terrible storm that would last for centuries, so all the townspeople decided to fall asleep until it passed. In Light of Alariya, you traverse the ancient alien temples and ruins to restore the power of the stars and awaken your sleeping civilization.Īlariya was once a quiet and peaceful desert town. The final part is a small puzzle: the player should use the whip to drag the rock and put it on the button ( the dark red button on the map) to raise the platform and move to the end.Īll the whip-related mechanics include swinging, dragging and moving an object, hitting an object repeated at least 3 times to enhance the player's learning of these basic skills.Über dieses Spiel Light of Alariya is an open-world, third-person, exploration puzzle game made by students at SMU Guildhall. Keep moving and use the whip to hit the rock( the dark gray object on the map) and it will slide and accelerate to drop on the seesaw and raise the seesaw for the player to jump down. He will use the whip to hit the hanged object and make it drop to kill enemies below. Enemy ambush will attack the player in the cave, the player should quickly run away and use the whip to drag another trigger at the end of the cave ( the purple circle on the map) to block enemies' catching up. The player will use the whip to swing between each attaching point to learn this basic moving skill ( the red circle on the map) then use the whip to drag the trigger ( the purple square on the map) and enter a cave. The goal is to teach the player how to use the whip to interact with objects. The image below is the teaching level I designed at the Proof of Concept Tech (POCT) stage.
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